NeuroRPG

"We Make The Future of Role-Playing Gaming Here Now!" --Hawke Robinson, "The Grandfather of Therapeutic Gaming"

Brain-Computer Interface controlled online, multiplayer, cooperative,

social, role-playing games you can play with your friends (and make new ones) using just your thoughts!

Artificial Intelligence (AI) tools

We also create and provide mobile, web, xR, and Artificial Intelligence (AI) apps as tools for role-playing game

players, game masters, designers, and role-playing game professionals (RPGP),

enhancing the RPG experience for all formats:

tabletop (TRPG), live-action (LRPG and larp), electronic (ERPG), and hybrid (HRPG).

NeuroRPG: ""Shaping the Future of Gaming and Accessibility with the Power of Thought!""

Enter the world of NeuroRPG, where the realms of imagination are just a thought away. Led by Hawke Robinson, 'The Grandfather of Therapeutic Gaming', we're pioneering a new era in cooperative, social, role-playing games. Our innovative platform merges the advanced technology of non-invasive Brain-Computer Interfaces (BCI) with the captivating universe of online multiplayer RPGs, enhanced through Artificial Intelligence (AI) and modified realities like Augmented Reality (AR) and Virtual Reality (VR).

Picture yourself navigating epic quests and connecting with friends across the globe, all controlled by the power of your mind.

But our vision extends beyond just gameplay. We're also at the forefront of developing AI tools for RPG enthusiasts, game masters, and designers, enhancing the gaming experience in unprecedented ways.

At NeuroRPG, we're not just playing games; we're breaking barriers and building communities. Here, your thoughts don't just create stories; they forge realities.

Join us in this groundbreaking journey, where Hawke Robinson's vision brings the future of role-playing into the present.

With NeuroRPG, your mind is the ultimate gaming console.


NeuroRPG Contact Information:

    NeuroRPG.com LLC

    8 The Green, STE A

    Dover, Delaware

    19901

    USA

    www.neurorpg.com

    info@neurorpg.com

    +1 (833) RPG-PROS (774-7767) extension 710

Odoo • Text and Image

About NeuroRPG 1

Motto Try 1: "NeuroRPG: Crafting Tomorrow's Role-Playing Realms, Today!"

Elevator Pitch Try 1: Welcome to NeuroRPG, where the future of gaming unfolds in the palm of your mind. Spearheaded by Hawke Robinson, known globally as 'The Grandfather of Therapeutic Gaming', we're revolutionizing the role-playing universe. At NeuroRPG, we blend the cutting-edge technology of Brain-Computer Interfaces with the dynamic world of online multiplayer RPGs. Imagine controlling your game's destiny with just a thought, embarking on mind-bending adventures, and connecting with friends in a realm beyond the physical. But our innovation doesn't stop there. We're also pioneering with AI tools tailored for players, game masters, designers, and RPG professionals. These tools aren't just about playing games; they're about enhancing lives, fostering connections, and pushing the boundaries of imagination. With NeuroRPG, you're not just playing a game; you're living in a world where your thoughts drive the narrative. The future of role-playing isn't just near; it's here, redefined and realized through the vision of Hawke Robinson. Step into a new era of gaming, where your mind's potential is the key to uncharted worlds and unforgettable adventures.


About NeuroRPG 2

Motto Try 2: "NeuroRPG: Shaping the Future of Gaming with the Power of Thought"

Elevator Pitch Try 2: Enter the world of NeuroRPG, where the realms of imagination are just a thought away. Led by Hawke Robinson, 'The Grandfather of Therapeutic Gaming', we're pioneering a new era in role-playing games. Our innovative platform merges the advanced technology of Brain-Computer Interfaces with the captivating universe of online multiplayer RPGs. Picture yourself navigating epic quests and connecting with friends across the globe, all controlled by the power of your mind. But our vision extends beyond gameplay. We're also at the forefront of developing AI tools for RPG enthusiasts, game masters, and designers, enhancing the gaming experience in unprecedented ways. At NeuroRPG, we're not just playing games; we're breaking barriers and building communities. Here, your thoughts don't just create stories; they forge realities. Join us in this groundbreaking journey, where Hawke Robinson's vision brings the future of role-playing into the present. With NeuroRPG, your mind is the ultimate gaming console.


About NeuroRPG 3

Motto Try 3: "NeuroRPG: Where Thought Meets Every Role-Playing Realm"

Elevator Pitch Try 3: Step into the diverse universe of NeuroRPG, where we're redefining the essence of role-playing games across all formats. Under the visionary leadership of Hawke Robinson, 'The Grandfather of Therapeutic Gaming', we're pioneering a unique fusion of tabletop (TRPG), live-action (LRPG), electronic (ERPG), and hybrid (HRPG) role-playing experiences. Our innovative approach integrates the cutting-edge technology of Brain-Computer Interfaces, not just enhancing online gaming but transforming offline play as well.

Imagine a tabletop game where your strategic thinking directly influences the game world, or a live-action role-play where your thoughts and emotions drive your character's actions. In the electronic realm, your mind becomes the ultimate controller, navigating complex narratives and immersive worlds. Our hybrid games blend these experiences, offering a seamless transition between physical and digital play.

But at NeuroRPG, it's more than just gaming; it's about expanding the horizons of what role-playing games can be. With our advanced AI tools, we're providing unparalleled support for players, game masters, and designers across all RPG formats. Whether you're gathered around a table, exploring a virtual landscape, or engaging in a live-action adventure, NeuroRPG enhances every aspect of your experience.

Join us as we break new ground in the RPG community, where Hawke Robinson's vision is not just a dream but a reality. With NeuroRPG, every thought, every decision, and every interaction opens up new possibilities. We're not just playing games; we're creating worlds where your mind unlocks endless adventures


About NeuroRPG 4

Motto Try 4: "NeuroRPG: Where Fun Meets the Future of Inclusive Gaming"

Elevator Pitch Try 4:
"Welcome to NeuroRPG, where we're redefining fun in the gaming world! Led by Hawke Robinson, 'The Grandfather of Therapeutic Gaming', our mission is to blend excitement with the transformative benefits of cooperative social role-playing games. We're at the cutting edge, integrating Brain-Computer Interface (BCI), advanced AI, and extended reality (xR) technologies, including VR, AR, and MR, to create not just games, but gateways to new worlds of interaction and growth.

Our journey began in 1990 with Robinson, a nurse at Doxie Hatch Medical Center, who envisioned gaming as a powerful tool for therapy and inclusion. This vision took shape in the mid-90s with a neuromuscular signal-based controller at PC Easy, sparking Robinson's lifelong quest to harness technology for more inclusive gaming experiences. His expertise in software coding, dating back to 1979, was crucial in adapting and enhancing these early technologies.

The early 2000s marked a significant milestone with the availability of OpenEEG, democratizing EEG technology for broader use. Robinson leveraged this to develop systems that capture brainwave signals through non-invasive methods, making gaming accessible to players with a wide range of physical abilities.

Today, NeuroRPG stands as a leader in the RPG community, offering a diverse array of gaming formats – from traditional tabletop and live-action to the latest in electronic and hybrid games. Our platform is designed for everyone, whether using BCI equipment or our web and mobile apps, which come loaded with tools for game consent safety, skill development, and social skills enhancement. We're particularly focused on aiding those with brain and spinal cord injuries, using gaming as a medium for rehabilitation and social connection.

Join the NeuroRPG revolution, where every game is an adventure in cooperative play, and every player's experience is enriched by the power of technology. With Hawke Robinson, 'The Grandfather of Therapeutic Gaming', guiding us, we're not just playing games; we're creating a world where fun opens the door to healing, learning, and connecting in ways you've never imagined. Dive into NeuroRPG, and discover how we're making gaming more fun, inclusive, and beneficial for everyone.""



About NeuroRPG 5

Motto Try 5: "NeuroRPG: Gaming Without Boundaries, Powered by Thought"

Elevator Pitch Try 5:  NeuroRPG, evolving from its roots as the BCI RPG project at bcirpg.com, stands at the forefront of accessible gaming innovation. Founded with a mission to create the ultimate inclusive gaming experience, especially for individuals with disabilities such as Locked-In Syndrome (LIS) and Complete Locked-In State (CLIS), we're breaking down barriers in the gaming world. Under the guidance of Hawke Robinson, 'The Grandfather of Therapeutic Gaming', we've expanded our vision to encompass a full spectrum of role-playing formats – from tabletop (TRPG) and live-action (LRPG) to electronic (ERPG) and hybrid (HRPG) games.

Our pioneering use of Brain-Computer Interface (BCI) technology is more than just a gaming revolution; it's a lifeline to social interaction and mental engagement for those who have previously been excluded. Imagine a world where physical limitations dissolve, and your thoughts alone can propel you into rich, cooperative gaming adventures. Whether it's strategizing in a tabletop scenario, embarking on a live-action quest, or navigating an electronic RPG, our technology ensures that everyone has a seat at the table.

NeuroRPG is not just about entertainment; it's about empowerment, community, and connection. Our advanced AI tools are designed to enhance the gaming experience for all, making every session more immersive, intuitive, and inclusive. We're committed to a future where role-playing games are not only universally accessible but also a means for social bonding and therapeutic support.

Join us in this journey with NeuroRPG, where Hawke Robinson's vision is creating a world where gaming is limitless, and every mind can explore, interact, and triumph in realms beyond imagination. Here, your thoughts don't just create stories; they open doors to new worlds and inclusive adventures for everyone.


About NeuroRPG 6

Motto Try 6: "NeuroRPG: Revolutionizing Gaming with the Power of Mind"

Elevator Pitch Try 6: NeuroRPG's journey, initiated by Hawke Robinson back in 1990 during his nursing training at Doxie Hatch Medical Center, is a testament to the power of vision and innovation. Robinson's early experiences in a long-term care facility sparked the idea of using gaming as a bridge to overcome physical and communicative barriers. By the mid-90s, he was already experimenting with early Brain-Computer Interface (BCI) equipment on Windows computers, a pioneering effort in the field.

Fast forward to the early 2000s, Robinson's experiments took a significant leap with the use of OpenEEG equipment. He adapted games like Neverwinter Nights, enabling them to be played solely through the power of thought using Electroencephalogram technology. Originally conceived to provide the ultimate accessibility for those with severe physical limitations, NeuroRPG has evolved into a platform for everyone. Our non-invasive BCI technology, which simply requires wearing a headset, opens up a world where the barriers between mind and game dissolve.

Today, NeuroRPG stands as a beacon of inclusive gaming, seamlessly integrating various RPG formats – from tabletop (TRPG) and live-action (LRPG) to electronic (ERPG) and hybrid (HRPG) games. Our commitment goes beyond entertainment; we're fostering a community where everyone, regardless of physical ability, can engage, interact, and experience the thrill of gaming.

With NeuroRPG, Hawke Robinson's early vision is now a vivid reality. We're not just playing games; we're creating a world where your thoughts have the power to control and create adventures, bringing people together in an immersive, accessible, and profoundly engaging way. Join us in this groundbreaking journey, where the only limit is your imagination.


About NeuroRPG 7

Motto Try 7: "NeuroRPG: Unleashing Gaming Frontiers with the Power of Your Mind"

Elevator Pitch Try 7: NeuroRPG's story, rooted in Hawke Robinson's vision since his days at Doxie Hatch Medical Center in 1990, is a chronicle of relentless innovation and inclusivity in gaming. In the mid-90s, Robinson's pioneering work took a significant leap forward. He began experimenting with basic Brain-Computer Interface (BCI) equipment, enabling users to control a computer's mouse with a simple clip on the finger, similar to an oxygen sensor. This groundbreaking development was compatible with both Linux and Windows computers, marking a major milestone in accessible gaming technology.

The early 2000s saw Robinson pushing the boundaries further. He delved into modifying input/output (I/O) drivers on Linux computers, a technical feat that allowed the popular role-playing game Neverwinter Nights (NWN) to be played with OpenEEG equipment. This adaptation was revolutionary, enabling players to navigate and interact in the game using nothing but their brainwaves.

Today, NeuroRPG stands as a culmination of these decades of development and dedication. We offer a platform where diverse RPG formats – including tabletop (TRPG), live-action (LRPG), electronic (ERPG), and hybrid (HRPG) games – are accessible to all. Our technology, which has evolved from finger clips to non-invasive headsets, now opens up a universe of gaming possibilities to a wider audience than ever before.

NeuroRPG is more than a gaming company; it's a beacon of hope and possibility. We're breaking down the barriers of physical limitation, offering a space where everyone, regardless of their abilities, can engage in rich, immersive gaming experiences. Under the guidance of Hawke Robinson, 'The Grandfather of Therapeutic Gaming', we're not just playing games; we're creating a world where your thoughts lead the way to uncharted adventures and inclusive experiences. Join us in this journey, where the power of your mind unlocks the magic of gaming.


About NeuroRPG 8

Motto Try 8: "NeuroRPG: Pioneering Mind-Driven Gaming for All"

Elevator Pitch Try 8: The journey of NeuroRPG, under the visionary leadership of Hawke Robinson, is a tale of innovation inspired by curiosity and a passion for inclusivity. In the mid-90s, while working at PC Easy in the USA, Robinson encountered an intriguing device – a neuromuscular signal-based controller, similar to an oxygen sensor clip, used to control a computer's mouse. This device, though not created by Robinson, sparked a profound interest in the potential of mind-driven technology in gaming. It was a glimpse into a future where physical barriers in gaming could be overcome.

Robinson, a software coder since the age of 9, began refining and adapting this technology. His early coding skills, honed since 1979, were instrumental in enhancing the functionality of these neuromuscular signal controllers. However, these early devices had their limitations, as they relied on intact limbs or connections to limb nerves.

The early 2000s marked a significant turning point. Specialized equipment, initially available only through special orders from Europe, brought the promise of EEG (Electroencephalogram) technology to the forefront. OpenEEG equipment, utilizing scalp electrodes or headsets, began to pick up brainwave signals more directly and inclusively. This advancement was a game-changer, making gaming more accessible to a broader range of people, including those with severe physical limitations.

At NeuroRPG, we've built upon these early innovations to create a platform where various RPG formats – from tabletop and live-action to electronic and hybrid games – are accessible to everyone. Our technology now allows players to engage in immersive gaming experiences using just their thoughts, transcending physical boundaries.

NeuroRPG isn't just about advancing gaming technology; it's about opening doors to new worlds for everyone. Under Robinson's guidance, we're not just playing games; we're creating a realm where your mind's power brings every adventure and story to life. Join us in this groundbreaking journey, where the only limit is the extent of your imagination.


About NeuroRPG 9

Motto Try 9: ""NeuroRPG: Bridging Minds and Worlds in Gaming"

Elevator Pitch Try 9: The inception of NeuroRPG traces back to 1990, rooted in the compassionate vision of Hawke Robinson, whose nursing background at Doxie Hatch Medical Center laid the foundation for this groundbreaking venture. Witnessing firsthand the challenges faced by individuals with severe physical limitations, Robinson was inspired to explore how technology could create bridges to richer, more inclusive experiences.

This journey of innovation took a pivotal turn in the mid-90s. While working at PC Easy, Robinson encountered a neuromuscular signal-based controller, a device that, although not his creation, ignited his imagination and set him on a path of technological exploration. Leveraging his extensive skills in software coding, which he had been honing since 1979, Robinson began adapting and enhancing these early controllers, initially limited by their reliance on intact limb or nerve connections.

The early 2000s marked a significant breakthrough with the advent of EEG (Electroencephalogram) technology. Specialized equipment, once a rare commodity available only through special orders from Europe, became the cornerstone of Robinson's experiments. OpenEEG equipment, using scalp electrodes or headsets, enabled the capture of brainwave signals more directly, paving the way for a more inclusive and accessible gaming experience.

Today, NeuroRPG stands as a beacon of innovation in the gaming world. Our platform encompasses a wide array of RPG formats – from tabletop and live-action to electronic and hybrid games – all made accessible through the power of thought. Our technology transcends traditional physical limitations, allowing players from all walks of life to immerse themselves in unparalleled gaming adventures.

At NeuroRPG, we're not just advancing gaming technology; we're fulfilling Robinson's vision of a world where gaming is a gateway to empowerment and connection. Join us in this journey, where the power of your mind unlocks new realms of possibility and every story is within reach.


About NeuroRPG 10

Motto Try 10: "NeuroRPG: Uniting Minds, Expanding Worlds in Gamin"

Elevator Pitch Try 10:  NeuroRPG's story begins in 1990, with Hawke Robinson, whose nursing experiences at Doxie Hatch Medical Center ignited a passion for making gaming accessible to all. Witnessing the challenges faced by individuals with severe physical limitations, Robinson envisioned a future where technology could bridge gaps and open new worlds for everyone.

This vision took a significant leap in the mid-90s. While working at PC Easy, Robinson encountered a neuromuscular signal-based controller. Although not his invention, this device sparked his curiosity, leading him to explore the possibilities of mind-driven gaming. With a background in software coding since 1979, Robinson began enhancing these early controllers, which were initially limited to users with intact limb or nerve connections.

A major turning point came in the early 2000s with the advent of the availability of OpenEEG – a more accessible form of EEG (Electroencephalogram) technology. Unlike traditional EEG equipment, which had been around for decades, OpenEEG offered an affordable brain-computer interface solution. This breakthrough enabled Robinson to develop systems that used scalp electrodes or headsets to capture brainwave signals, making gaming more accessible to a broader audience, including those with severe physical limitations.

Today, NeuroRPG is a testament to Robinson's enduring vision. Our platform integrates various RPG formats – from tabletop and live-action to electronic and hybrid games – all accessible through the power of thought. Our technology breaks down the barriers of physical limitation, allowing players to immerse themselves in rich, interactive gaming experiences.

NeuroRPG is more than a gaming company; it's a realization of a dream where gaming is not just a pastime but a means of connection and empowerment. Join us in this journey, where the power of your mind opens up endless possibilities, and every story is within your reach.


About NeuroRPG 11

Motto Try 11: "NeuroRPG: Empowering Minds, Connecting Worlds in Cooperative Gaming"

Elevator Pitch Try 11: At NeuroRPG, we're revolutionizing the gaming landscape by blending the latest in Brain-Computer Interface (BCI) and AI technologies to create cooperative, socially enriching role-playing experiences. Our games and tools are designed not just for those using BCI equipment, but for all role-playing enthusiasts across various formats. From web and mobile apps offering game consent safety tools to skill development programs, we cater to a diverse range of needs, including social skills enhancement and support for individuals with brain or spinal cord injuries. Our aim is to improve functioning while fostering human connections through gaming.

The seeds of this vision were planted in 1990 by Hawke Robinson, a nurse at Doxie Hatch Medical Center, who saw the potential of gaming as a therapeutic and inclusive tool. His journey into the realm of accessible gaming began in the mid-90s with a neuromuscular signal-based controller at PC Easy. This encounter, coupled with his software coding expertise since 1979, propelled Robinson to explore and enhance mind-driven gaming technologies.

A breakthrough came with the early 2000s availability of OpenEEG, making EEG technology more accessible and paving the way for broader inclusivity in gaming. Robinson harnessed this technology to develop systems that could capture brainwave signals via scalp electrodes or headsets, opening up new possibilities for players with severe physical limitations.

Today, NeuroRPG stands as a beacon of innovation and inclusivity in the RPG community. Our platform integrates various RPG formats – from tabletop and live-action to electronic and hybrid games – all accessible through the power of thought and enhanced by AI tools. We're not just advancing gaming technology; we're creating a world where gaming is a gateway to empowerment, therapy, and social connection.

Join us at NeuroRPG, where every game is an adventure in cooperative play, every player's contribution is valued, and the power of your mind unlocks new realms of possibility. Here, we're not just playing games; we're building a more connected and accessible world, one game at a time.


About NeuroRPG 12

Motto Try 12: "NeuroRPG: Where Fun Meets the Future of Inclusive Gaming"

Elevator Pitch Try 12: Welcome to NeuroRPG, where we're redefining fun in the gaming world! Led by Hawke Robinson, 'The Grandfather of Therapeutic Gaming', our mission is to blend excitement with the transformative benefits of cooperative social role-playing games. We're at the cutting edge, integrating Brain-Computer Interface (BCI), advanced AI, and extended reality (xR) technologies, including VR, AR, and MR, to create not just games, but gateways to new worlds of interaction and growth.

Our journey began in 1990 with Robinson, a nurse at Doxie Hatch Medical Center, who envisioned gaming as a powerful tool for therapy and inclusion. This vision took shape in the mid-90s with a neuromuscular signal-based controller at PC Easy, sparking Robinson's lifelong quest to harness technology for more inclusive gaming experiences. His expertise in software coding, dating back to 1979, was crucial in adapting and enhancing these early technologies.

The early 2000s marked a significant milestone with the availability of OpenEEG, democratizing EEG technology for broader use. Robinson leveraged this to develop systems that capture brainwave signals through non-invasive methods, making gaming accessible to players with a wide range of physical abilities.

Today, NeuroRPG stands as a leader in the RPG community, offering a diverse array of gaming formats – from traditional tabletop and live-action to the latest in electronic and hybrid games. Our platform is designed for everyone, whether using BCI equipment or our web and mobile apps, which come loaded with tools for game consent safety, skill development, and social skills enhancement. We're particularly focused on aiding those with brain and spinal cord injuries, using gaming as a medium for rehabilitation and social connection.

Join the NeuroRPG revolution, where every game is an adventure in cooperative play, and every player's experience is enriched by the power of technology. With Hawke Robinson, 'The Grandfather of Therapeutic Gaming', guiding us, we're not just playing games; we're creating a world where fun opens the door to healing, learning, and connecting in ways you've never imagined. Dive into NeuroRPG, and discover how we're making gaming more fun, inclusive, and beneficial for everyone.


About NeuroRPG 13

Motto Try 13: "NeuroRPG: Igniting Fun, Fostering Inclusion in Every Game World"

Elevator Pitch Try 13: Dive into the exhilarating universe of NeuroRPG, where fun and innovation converge! Under the visionary leadership of Hawke Robinson, 'The Grandfather of Therapeutic Gaming', we're transforming the landscape of role-playing games. Our unique blend of Brain-Computer Interface (BCI), advanced AI, and extended reality (xR) technologies, including VR, AR, and MR, elevates gaming into an extraordinary experience of joy and connection.

The seeds of NeuroRPG were sown in 1990 by Robinson, a nurse at Doxie Hatch Medical Center, who saw gaming's potential as a powerful therapeutic and inclusive tool. His journey began with a neuromuscular signal-based controller in the mid-90s at PC Easy, which inspired him to explore the frontiers of accessible gaming. Robinson's deep-rooted expertise in software coding, dating back to 1979, was instrumental in enhancing these early technologies.

A pivotal moment came with the early 2000s availability of OpenEEG, making EEG technology more accessible and paving the way for broader inclusivity in gaming. Robinson's innovations enabled the development of systems that capture brainwave signals through non-invasive methods, opening up gaming to a wider audience, including those with physical limitations.

Today, NeuroRPG stands at the forefront of the RPG community, offering an array of gaming formats – from tabletop and live-action to electronic and hybrid games. Our platform is inclusive, designed for everyone, whether they're using BCI equipment or our comprehensive web and mobile apps. These apps are tailored to support players and game masters across all RPG formats, equipped with tools for game consent safety, skill development, and social skills enhancement. We're especially committed to aiding individuals with brain and spinal cord injuries, using gaming as a pathway to rehabilitation and social engagement.

Join us at NeuroRPG, where every game is a journey into cooperative play, enriched by the power of technology. With Hawke Robinson, 'The Grandfather of Therapeutic Gaming', at the helm, we're not just playing games; we're crafting a world where fun leads to healing, learning, and connecting in ways previously unimaginable. Experience the NeuroRPG difference, where every role-playing format becomes a portal to new possibilities and inclusive adventures.


About NeuroRPG 14

Motto Try 14: "NeuroRPG: Revolutionizing Play, Uniting All RPG Worlds"

Elevator Pitch Try 14: Welcome to NeuroRPG, where every role-playing game format – tabletop, live-action, electronic, and hybrid – is transformed into an extraordinary adventure. Under the guidance of Hawke Robinson, 'The Grandfather of Therapeutic Gaming', we're pioneering a new era in gaming. Our fusion of Brain-Computer Interface (BCI), advanced AI, and extended reality (xR) technologies, including VR, AR, and MR, is not just enhancing the gaming experience; it's redefining it for everyone, everywhere.

Robinson's journey began in 1990 at Doxie Hatch Medical Center, where his nursing background sparked the idea of using gaming as a therapeutic and inclusive medium. His encounter with a neuromuscular signal-based controller in the mid-90s at PC Easy set him on a path of technological exploration. With a rich history in software coding since 1979, Robinson was uniquely positioned to enhance these early gaming technologies.

The early 2000s brought a significant advancement with the availability of OpenEEG, democratizing EEG technology and broadening its application in gaming. Robinson's work in this area led to the development of systems that use non-invasive methods to capture brainwave signals, making gaming more accessible, particularly for those with physical limitations.

Today, NeuroRPG is at the forefront of the RPG community, offering a platform that caters to all RPG formats. Our web and mobile apps are designed to support players and game masters alike, featuring tools for game consent safety, skill development, and social skills enhancement. We're particularly focused on supporting individuals with brain and spinal cord injuries, leveraging gaming as a tool for rehabilitation and social interaction.

Join the NeuroRPG revolution, where cooperative play is at the heart of every adventure, and technology bridges worlds and minds. With Hawke Robinson, 'The Grandfather of Therapeutic Gaming', leading the way, we're not just playing games; we're creating a universe where fun, healing, and connection coalesce into an experience that transcends all boundaries. Discover the NeuroRPG universe, where every game format opens a door to new, inclusive, and thrilling possibilities.


About NeuroRPG 15

Motto Try 15: "NeuroRPG: Blending Worlds, Bridging Minds in Every RPG Adventure"

Elevator Pitch Try 15: Step into the diverse universe of NeuroRPG, where we're not just playing games – we're creating a new paradigm in role-playing across all formats. Led by Hawke Robinson, 'The Grandfather of Therapeutic Gaming', our journey is rooted in a deep history of innovation and inclusivity. Robinson, who began programming at the tender age of 9 in 1979 and landed his first paid programming gig in 1982, has been intertwining the art of gaming with technology and social good for decades.

His unique approach to gaming was evident as early as 1985, when he used role-playing games as a class for gifted and talented children at Realms of Inquiry. By 1989, he was pioneering the use of RPGs in jail settings, successfully bringing rival gang members together at the same game table in cooperative play. These early experiences shaped Robinson's vision for NeuroRPG, where gaming is not just entertainment but a powerful tool for connection and growth.

Today, NeuroRPG stands at the forefront of the RPG community, offering a platform that caters to tabletop, live-action, electronic, and hybrid game formats. Our integration of Brain-Computer Interface (BCI), advanced AI, and extended reality (xR) technologies, including VR, AR, and MR, is revolutionizing the gaming experience. We're making it more accessible and engaging, especially for those with physical limitations.

Our web and mobile apps, designed for players and game masters, are equipped with tools for game consent safety, skill development, and social skills enhancement. We're particularly committed to aiding individuals with brain and spinal cord injuries, using gaming as a pathway to rehabilitation and social engagement.

Join us at NeuroRPG, where every game is an adventure in cooperative play, enriched by the power of technology and the vision of Hawke Robinson. Here, we're not just playing games; we're creating a universe where fun, healing, and connection merge into an experience that transcends all boundaries. Discover the NeuroRPG universe, where every RPG format opens a door to new, inclusive, and thrilling possibilities.


About NeuroRPG 16

Motto Try 16: "NeuroRPG: Blending Worlds, Bridging Minds in Every RPG Adventure"

Elevator Pitch Try 16: 

Welcome to NeuroRPG, where the realms of role-playing games are reimagined and revitalized. At the helm is Hawke Robinson, 'The Grandfather of Therapeutic Gaming', a visionary who began his programming journey at just 9 years old in 1979. With his first paid programming gig in 1982 and his innovative use of RPGs for educational and therapeutic purposes at Realms of Inquiry in 1985, Robinson has been a trailblazer in the intersection of gaming, technology, and social impact.

Robinson's unique approach to gaming took a transformative turn in 1989. In a groundbreaking initiative, he used RPGs to foster cooperation and understanding among rival gang members in jail settings. This early success underscored the potential of role-playing games as powerful tools for building bridges and nurturing positive social interactions.

The seeds of NeuroRPG were sown in the early 90s when Robinson, working as a nurse at Doxie Hatch Medical Center, envisioned a future where technology could make gaming accessible to all. His encounter with a neuromuscular signal-based controller at PC Easy in the mid-90s was a pivotal moment. This device, though not his creation, inspired him to delve deeper into the possibilities of mind-driven gaming. Leveraging his extensive coding skills, Robinson began enhancing these early technologies, initially limited to users with intact limb or nerve connections.

A major breakthrough came with the early 2000s availability of OpenEEG, making EEG technology more accessible and paving the way for broader inclusivity in gaming. Robinson's work in this area led to the development of systems that use non-invasive methods to capture brainwave signals, opening up gaming to a wider audience, including those with physical limitations. His pioneering efforts included adapting popular games like Neverwinter Nights to be playable through OpenEEG equipment on both Windows and Linux platforms.

Today, NeuroRPG stands at the forefront of the RPG community, offering a platform that caters to tabletop, live-action, electronic, and hybrid game formats. Our integration of Brain-Computer Interface (BCI), advanced AI, and extended reality (xR) technologies, including VR, AR, and MR, is revolutionizing the gaming experience. We're making it more accessible and engaging, especially for those with physical limitations.

Our web and mobile apps, designed for players and game masters, are equipped with tools for game consent safety, skill development, and social skills enhancement. We're particularly committed to aiding individuals with brain and spinal cord injuries, using gaming as a pathway to rehabilitation and social engagement.

Join us at NeuroRPG, where every game is an adventure in cooperative play, enriched by the power of technology and the vision of Hawke Robinson. Here, we're not just playing games; we're creating a universe where fun, healing, and connection merge into an experience that transcends all boundaries. Discover the NeuroRPG universe, where every RPG format opens a door to new, inclusive, and thrilling possibilities

About NeuroRPG Story Variant 1

Story Title 1 "Unlocking New Realms: Hawke Robinson's Journey from Healing Hands to Gaming Innovator"

Story 1:

In the heart of the gaming universe, there's a story that resonates with the power of innovation, empathy, and the human spirit. It's the story of Hawke Robinson, known affectionately as 'The Grandfather of Therapeutic Gaming', and his brainchild, NeuroRPG. This tale isn't just about technological breakthroughs; it's a narrative of hope, inclusivity, and the transformative power of play.

The story begins in 1990, in the corridors of Doxie Hatch Medical Center, where Robinson, a young nurse, first observed the challenges faced by individuals with severe physical limitations. These experiences planted a seed in his mind, a vision where the boundaries of physicality could be transcended through the power of gaming.

Robinson's journey into the world of gaming was not just a leap; it was a series of thoughtful strides, beginning with his early days as a software coder. At just 9 years old in 1979, Robinson discovered his passion for programming, a skill that would later become the backbone of his innovative endeavors. By 1982, he had already embarked on his first paid programming gig, a testament to his precocious talent.

But it was in 1985, at Realms of Inquiry, a school for gifted and talented children, that Robinson began to intertwine his love for programming with his passion for role-playing games (RPGs). Here, he used RPGs as a tool for education and social development, a novel approach that highlighted the potential of games as more than just entertainment.

The defining moment of Robinson's journey came in 1989, within the unlikely setting of a jail. Here, he introduced RPGs to rival gang members, an initiative that transformed the gaming table into a space of cooperation and understanding, breaking down barriers even in the most challenging environments.

In the mid-90s, Robinson's path took a technological turn. While working at PC Easy, he encountered a neuromuscular signal-based controller, a device that, though not his invention, sparked a new level of curiosity. This led to his experiments with Brain-Computer Interface (BCI) technology, blending his coding skills with his vision for accessible gaming.

The early 2000s marked a significant milestone with the advent of OpenEEG, making EEG technology more accessible. Robinson harnessed this technology to adapt popular games like Neverwinter Nights, making them playable through brainwave signals on both Windows and Linux platforms. This innovation was not just a technological achievement; it was a gateway to gaming for those who had been sidelined due to physical limitations.

Today, NeuroRPG stands as a beacon of hope and inclusivity in the gaming world. It's a platform where tabletop, live-action, electronic, and hybrid RPGs are accessible to all, enhanced by the latest in BCI and AI technologies. But more importantly, it's a community where barriers are broken, and connections are forged.

NeuroRPG's web and mobile apps, equipped with tools for game consent safety, skill development, and social skills enhancement, extend Robinson's vision. They cater not just to gamers but also to educators, healthcare professionals, and anyone interested in the therapeutic and social benefits of RPGs.

Robinson's story is a testament to the power of human ingenuity and compassion. It's a reminder that in the realm of gaming, just as in life, the most significant victories are those that bring us together, transcending the physical and touching the heart. In the world of NeuroRPG, every game is an adventure, every player is a hero, and every story is a step towards a more inclusive and empathetic world.


About NeuroRPG Story 2

Story Title 2: "From Childhood Dreams to Gaming Pioneer: The Heartwarming Tale of Hawke Robinson and NeuroRPG"

Story 2: 

In the ever-evolving tapestry of the gaming world, there lies a story that weaves together the threads of passion, innovation, and empathy. This is the story of Hawke Robinson, affectionately known as 'The Grandfather of Therapeutic Gaming', and his creation, NeuroRPG. It's a narrative that transcends the realms of technology and touches the very essence of human connection and healing.

The seeds of Robinson's journey were sown in 1977, when, as a young boy, he was introduced to the world of role-playing games (RPGs) by an older cousin. This encounter was not just a pastime; it sparked a flame that would light up his path for years to come. Robinson was immediately captivated, and soon he was more than just a player. He became an organizer, bringing together communities in libraries, game stores, and clubhouses, fostering a spirit of engagement and shared adventure.

By 1979, Robinson's fascination had evolved into a quest to optimize the RPG experience through technology. His early experiments laid the groundwork for what would become a lifelong pursuit. In 1983, this journey took a more academic turn when he penned an eight-page paper exploring the effects and uses of role-playing games. This early research was a precursor to a career that would blend his love for gaming with a deep-seated desire to enrich and heal.

Robinson's professional path took a significant turn in 1990 at Doxie Hatch Medical Center. As a nurse, he witnessed the challenges faced by individuals with severe physical limitations. These experiences were eye-opening, planting the idea of using gaming as a therapeutic and inclusive tool.

His innovative spirit found a new direction in the mid-90s at PC Easy, where a neuromuscular signal-based controller caught his attention. This device, though not his creation, was a catalyst for Robinson's exploration into Brain-Computer Interface (BCI) technology. Merging his coding skills, honed since 1979, with his vision for accessible gaming, he began enhancing these early technologies.

The early 2000s marked a watershed moment with the availability of OpenEEG, democratizing EEG technology for broader use. Robinson's pioneering work in adapting games like Neverwinter Nights for play through brainwave signals on Windows and Linux platforms was not just a technological feat; it was a bridge to gaming for those previously excluded due to physical barriers.

Today, NeuroRPG stands as a testament to Robinson's vision. It's a platform where all RPG formats – tabletop, live-action, electronic, and hybrid – are accessible and enhanced by the latest in BCI and AI technologies. But more than that, it's a community where everyone is welcome, and every game is an opportunity for connection and growth.

NeuroRPG's web and mobile apps, featuring tools for game consent safety, skill development, and social skills enhancement, extend Robinson's commitment to inclusive gaming. They serve not only gamers but also educators, healthcare professionals, and anyone interested in the therapeutic and social benefits of RPGs.

Robinson's story, from his first encounter with RPGs as a child to becoming a beacon of hope and inclusivity in the gaming world, is a powerful reminder of the impact one person can have. In the universe of NeuroRPG, every game is a journey, every player a hero, and every story a step towards a more understanding and empathetic world.

About NeuroRPG Story 3

Story Title 3: ""

Story 3: 

Segment 1: The Early Years - A Spark Ignites
In the late 1970s, a young Hawke Robinson discovered a world that would shape the course of his life. Introduced to role-playing games by an older cousin in 1977, Robinson was immediately captivated. These weren't just games; they were gateways to new worlds, fostering creativity and community. By 1979, he was not only an avid player but also a community organizer, hosting gaming sessions in libraries, game stores, and clubhouses. These early experiences sowed the seeds for his future endeavors, blending his love for RPGs with a burgeoning interest in technology and community engagement.

Segment 2: The Tech Whiz - Merging Gaming with Technology
As the 1980s dawned, Robinson's passion for RPGs dovetailed with a growing talent in technology. At just 9 years old, he had begun programming, a skill that would become a cornerstone of his later innovations. By 1982, Robinson was already making strides in the tech world with his first paid programming gig. His dual interests in technology and gaming converged in 1983 when he wrote an insightful paper on the effects and uses of RPGs, hinting at his future path as a pioneer in therapeutic gaming.

Segment 3: The Visionary Educator - RPGs in the Classroom
Robinson's journey took a significant turn in 1985 at Realms of Inquiry, a school for gifted and talented children. Here, he began using RPGs as an educational tool, harnessing their potential to enhance learning and social skills. This innovative approach was more than a teaching method; it was a testament to Robinson's belief in the power of RPGs to transform and enrich lives.

Segment 4: A Catalyst for Change - RPGs in the Jail System
In 1989, Robinson embarked on a groundbreaking initiative, introducing RPGs to incarcerated individuals. In the unlikely setting of a jail, he used gaming to bridge divides, bringing rival gang members together in cooperative play. This initiative was a profound demonstration of RPGs' potential for fostering understanding and positive social interactions in even the most challenging environments.

Segment 5: The Healthcare Connection - Insights from Nursing
The 1990s brought a new dimension to Robinson's work. As a nurse at Doxie Hatch Medical Center, he gained firsthand insights into the challenges faced by individuals with severe physical limitations. These experiences were pivotal, deepening his resolve to make gaming accessible and therapeutic.

Segment 6: Technological Breakthroughs - The BCI Revolution
Robinson's encounter with a neuromuscular signal-based controller at PC Easy in the mid-90s marked a significant technological turning point. This device inspired him to delve into Brain-Computer Interface (BCI) technology, leading to his experiments in making gaming more inclusive. His coding expertise, honed since childhood, was instrumental in enhancing these early technologies.

Segment 7: Democratizing Technology - The OpenEEG Milestone
The early 2000s were a time of significant advancement. The availability of OpenEEG opened new doors, making EEG technology more accessible. Robinson's pioneering work during this period, including adapting popular games like Neverwinter Nights for play through brainwave signals, was a major step in making gaming inclusive for those with physical limitations.

Segment 8: NeuroRPG - A Dream Realized
Today, NeuroRPG stands as a beacon of innovation and inclusivity in the gaming world. It's a platform where all RPG formats are accessible, enhanced by the latest in BCI and AI technologies. But more importantly, it's a community where barriers are broken, and connections are forged. Robinson's vision has culminated in a space where gaming is not just entertainment but a powerful tool for therapy, learning, and social connection.

Segment 9: The Legacy Continues - Looking to the Future
As NeuroRPG continues to grow, Robinson's legacy is evident in every aspect of the platform. From web and mobile apps designed for gamers and game masters to tools that aid in rehabilitation and social engagement, his vision of a more inclusive and empathetic world through gaming is becoming a reality.

In this story of Hawke Robinson and NeuroRPG, we see more than the evolution of a gaming platform. We witness a journey of passion, innovation, and empathy, a reminder of how one person's vision can ignite change and touch countless lives. In the universe of NeuroRPG, every game is a journey, every player a hero, and every story a step towards a more understanding and empathetic world.


About NeuroRPG Story 4

Story Title 4: ""

Story 4: 

Segment 1: The Early Years - A Spark Ignites

    Begin with a vivid description of the late 1970s, setting the scene for young Hawke Robinson's first encounter with RPGs.
    Describe the moment of discovery, the influence of his cousin, and the immediate fascination with the RPG world.
    Illustrate Robinson's early initiatives in organizing community gaming events, highlighting his natural leadership and passion for bringing people together.
    Conclude with a reflection on how these formative experiences laid the foundation for his future endeavors.

Segment 2: The Tech Whiz - Merging Gaming with Technology

    Open with Robinson's early interest in technology, emphasizing his young age and natural aptitude for programming.
    Detail his first programming experiences and his first paid gig, showcasing his early achievements and dedication.
    Discuss the 1983 paper on RPGs, exploring his thoughts and conclusions, and how this academic exercise foreshadowed his future career.
    End with a look at how these dual passions for technology and RPGs were beginning to merge, setting the stage for future innovations.

Segment 3: The Visionary Educator - RPGs in the Classroom

    Start with Robinson's arrival at Realms of Inquiry, painting a picture of the educational environment and his role there.
    Describe his innovative use of RPGs in the classroom, including specific examples of how he used these games to enhance learning and social skills.
    Highlight the reactions and transformations seen in the students, emphasizing the impact of his methods.
    Conclude with Robinson's reflections on this period and its influence on his views about the potential of RPGs.

Segment 4: A Catalyst for Change - RPGs in the Jail System

    Begin with the decision to introduce RPGs in a jail setting, exploring Robinson's motivations and initial challenges.
    Narrate the first gaming sessions, focusing on the interactions between rival gang members and the gradual changes observed.
    Discuss the outcomes of these sessions, including specific anecdotes and reflections from participants.
    End with a broader reflection on the social impact of this initiative and its significance in Robinson's journey.

Segment 5: The Healthcare Connection - Insights from Nursing

    Open with Robinson's experiences at Doxie Hatch Medical Center, detailing his role and daily interactions with patients.
    Describe the moment or series of moments when Robinson realized the potential of gaming in therapeutic settings.
    Provide examples of his observations and thoughts on how gaming could be adapted for individuals with physical limitations.
    Conclude with his decision to pursue this new path, blending his nursing experience with his passion for gaming.

Segment 6: Technological Breakthroughs - The BCI Revolution

    Start with the encounter at PC Easy and the discovery of the neuromuscular signal-based controller.
    Detail Robinson's initial experiments with BCI technology, highlighting both successes and challenges.
    Discuss the process of enhancing these technologies, emphasizing his coding skills and innovative approaches.
    End with a reflection on the significance of these breakthroughs in the broader context of accessible gaming.

Segment 7: Democratizing Technology - The OpenEEG Milestone

    Begin with the advent of OpenEEG and its implications for Robinson's work.
    Narrate the process of adapting popular games for brainwave signal play, focusing on the technical and creative challenges involved.
    Highlight the impact of these developments on making gaming more inclusive, with specific examples or case studies.
    Conclude with Robinson's thoughts on this period and its importance in the evolution of NeuroRPG.

Segment 8: NeuroRPG - A Dream Realized

    Open with the establishment of NeuroRPG, detailing its early days and foundational goals.
    Describe the platform's growth, its various features, and how it integrates BCI and AI technologies.
    Focus on the community aspect, showcasing stories of connections made and barriers broken through the platform.
    End with a look at NeuroRPG's place in the gaming world and its role in advancing inclusive gaming.

Segment 9: The Legacy Continues - Looking to the Future

    Start with a reflection on Robinson's journey and the growth of NeuroRPG.
    Discuss the current state of the platform, including its web and mobile apps, and their impact on users.
    Highlight ongoing projects, future goals, and Robinson's vision for the future of NeuroRPG and therapeutic gaming.
    Conclude with a broader reflection on the legacy of Robinson's work and its implications for the future of gaming and therapy.

Each of these segments can be expanded with descriptive language, direct quotes, and specific anecdotes to create a compelling and detailed narrative.


Angel Invest Pitch Email for NeuroRPG

A short, well-crafted explanation of the problem a startup solves, how they solve it, and how big of a market there is for that solution. That's it. You don't need to “sell” the angel investor in the introduction. The opportunity should speak for itself. https://www.startups.com/library/expert-advice/how-to-craft-the-perfect-investor-email-pitch

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About NeuroRPG Story 5

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