Question: How do role-playing games in general help neurodiverse individuals on the Autism spectrum?
Role-playing games have been found to be effective in helping improve a wide range of functioning for a variety of populations, including Autism Spectrum.
For populations needing to learn and improve appropriate social skills, cooperative play, reading, writing, basic math, creative visualization, verbal understanding and expression, and coordinated group simple-to-complex problem solving, behavior self-regulation, self-confidence through self-efficacy, and resilience, the therapeutic application of tabletop role-playing gaming is an ideal modality for many inherent benefits. Adding our additional multidisciplinary methodologies to these modalities further enhances the benefits of these activities.
Our "general observations of ASD/PDD [Autism Spectrum Disorder/Pervasive Developmental Disorder] populations, when participating in well-run TRPG (Tabletop Role Playing Games)... generally leads to reduction of stereotyped behaviors such as fixations, distractions, hand-flapping (stimming), isolation, lack of response/interaction to/with others & improvements in social interaction, cooperative play, communication, and self-confidence.”
I have written and spoken at length on this topic. Here are just a couple of examples that you may find useful as an introduction to these topics:
Paper, Presentation, and Video: Seattle Children's Hospital Presentation Video on Role-Playing Game Therapy Introduction from the Therapeutic Recreation Perspective
Article: Adolescents roll high on unique mental health-care options
Here is summary short list of the benefits found from applied role-playing game therapy participation as an intervention modality:
Enhancing the learning process
Empathy
Cooperation
Camaraderie
Social Skills Development
Social Phobias
Quality of Life
Math, reading, creative writing, and inspiration for many other ancillary skills and interests development (history, philosophy, science, etc.)
Immersion and Flow State
Aggression, Impulse Control, Turn-taking, Behavior Self-management
Scaffolding, Modeling, Zone of Proximal Development
Small group formation, communication, and dynamics awareness
Conflict resolution skills development
Frustration tolerance
Failure tolerance and resilience growth
Help build meta-cognition
Fail states that reflect the consequences of maladaptive behaviors
Encourage lateral thinking
Can be modeled after almost any situation
Breaking this into categories and subcategories, some key benefits found are:
Social
Cooperation with diverse people/cultures/backgrounds
Leadership
Walking in others shoes/experiences
Exposure to other cultures, religions, histories, belief systems, etc.
Languages/Linguistics
Multicultural mythologies
Learning/following the rules but also “thinking outside of the box when needed”
Intellectual
Mathematics
Statistics
Researching
Problem solving (e.g. puzzles, riddles, mazes, etc.)
Reading/writing (technical)
History
Geography
Cartography
Geology
Economics
Government systems
Politics
Ecology
Metallurgy
Meteorology
Astronomy
Physics
Demographics
Warfare tactics and strategies
Technologies past and present
Architecture
Creative
Theatrics/acting
Improvisation
Reading/writing (creative)
Artwork (drawing, painting lead figures, etc.)
Music
Poetry
Applicable Theories
There are many theories relevant to trying to explain the data that indicates the efficacy of RPG-based interventions. The data is the "What" for the effects of RPGs, the theories attempt to explain the "Why". There are many theories from many disciplines, but a few key multi-disciplinary theories strongly relevant to RPGs include:
Transtheoretical Model (TTM) of Change, Therapeutic Recreation and Role-Playing Games
Immersion, Flow, & Role-Playing Games - Video
Avedon Interaction Patterns Summary relevant to RPGs
RPGs and Bleed Theories:
https://w3.rpgresearch.com/blog/bleed-part-1-by-erik-mitchell
https://w3.rpgresearch.com/Members/erik/blogs/bleed-part-2-by-erk-mitchell
A rough page with a lengthy list of relevant theories and terminology (a rough work in progress): https://w3.rpgresearch.com/Members/hawke/recent-rpg-theory-related-discussions-lectures-at-rpg-research
Examples of community and group programs using role-playing games for ASD populations
Question: Has any scientific research been done on the efficacy of RPGs for ASD?
The RPG Research archives list all known research on the effects of role-playing games. When the website archives went live in 2004 there were only about 50 research studies. By 2016 there were around 3,000 content items on the effects of RPGs. As of 2021 RPG Research founder's Hawke Robinson has an archive with over 10,000 content items! The challenge has been keeping up with this massive increase in studies, and there is now a dedicate research archivists team migrating all of the content to a new platform. Until this migration is complete, here are two of the older archives you can consult for general research information:
Research by Japanese researcher Kohei Kato demonstrates that leisure activity involving TRPG has the potential to enhance functioning and Quality of Life (QOL) (in particular, ʻemotional well-beingʼ and ʻfriendsʼ ) and relationships with peers in teenagers with ASD.
There is still a significant need for more intensive, larger-scale, and longitudinal studies. See the "References" section at the bottom of this page for links to far more research references. Our non-profit sister-company RPG Research has been a leading innovator in this endeavor to grow the body of knowledge on these topics.
Question: What is distinctive about RPG Therapeutics's approach to using RPGs?
First, we have been studying the effects of role-playing games, and using them to achieve targeted goals longer than anyone else. Our founder began participating in RPGs in 1977 researching their effects since 1983, using them inside schools for education and around educational settings and goals since 1985, working with high-risk and incarcerated populations since 1989, and broader mental health and therapeutic applications since 2004.
A more robust answer would do more justice to the extensive results we have found over the decades, but the short version is that with proper assessment, planning, implementation, and evaluation, using our effective programs plans, observers will note significant reduction in the manifestation of "stereotypical behaviors" during the activities using Role-playing Game formulae, and with each passing session generalization of benefits into daily life.
Research and evidence in practice shows that compared to those programs that incorporate RPG-based activities, especially those RPG programs incorporating our enhancements, deliver better positive experiences with cooperative engagement, better success rates at completing tasks cooperatively, improved efforts at communication with others. Even more significant we have found that after initial experiences with our programs, participants are much more likely to seek out opportunities for further engagement in these types of activities, which is a key part of the efficacy of our programs, we tap into this intrinsic self-motivation approach which improves the likelihood that they will engage in social tasks due to the enjoyment aspects of the Role-playing Game experience, despite the extra effort that some ASD participants experience when trying to work in a cooperatively social environment. This leads to ongoing lifelong benefits that continue to grow and improve long after our treatment intervention sessions have completed.
Some key aspects of our programs include:
Baseline assessments and periodic evaluations showing measurable results
Multidisciplinary methodologies integration to significantly enhance the effects and long-term benefits of these modalities.
Improved frustration tolerance, resilience, and development of "grit"
Encourage perspective taking
Creative problem solving with groups
Generalization of social skills into daily living
Promote flexible thinking
Increased empathy
Customized transitional programs (as needed) for ongoing community connections and lifelong benefits
Immediate decrease in inappropriate social interaction behavior
Increase in appropriate social initiations
Progressive increase in hand raising / turn-taking
Reduction of inappropriate vocalizations
Positive behavior changes maintained over time
Reduction in anxiety and depression, including social phobias and PTSD
We provide controlled environments, where can adjust lighting, tactile, sounds, and more, including with wheelchair accessible mobile facilities to reduce irritants and distractions for those with a variety of sensory differences or challenges.
What is the relationship between RPG Research and RPG Therapeutics LLC / RPG.LLC?
Most of the links provided are on the RPG Research website, what is the relationship between RPG Research and RPG Therapeutics LLC / RPG.LLC?
Hawke Robinson is president and founder of both companies.
RPG Research is a 501(c)3 non-profit research and human services 100% volunteer-run international organization with more than 170 volunteers around the world studying the effects of all role-playing game formats and providing community programs using RPGs to help local communities around the world and share the world's largest free and open research repository on the effects of role-playing games.
RPG Therapeutics LLC / RPG.LLC is a for-profit company. Originally started as Hawke Robinson's private practice as a Recreational Therapist, the company has grown and now includes half a dozen employees (as of July 2021) providing professional recreational, entertainment, professional training workshops, and therapeutic services.
Both tabletop and live-action show significant benefits immediately and with only some modification necessary depending on the severity of symptoms, as long as certain controls are implemented (Balances), while computer-based needs significantly more intervention to maintain balance, but can be achieved if implemented correctly.
Amalgamation of media and discussion on these topics
https://w3.rpgresearch.com/about/media/previous-amalgamation
References
An Overview History and Potential Therapeutic Value of Role Playing Gaming - https://www.academia.edu/3668918/An_Overview_History_and_Potential_Therapeutic_Value_of_Role_Playing_Gaming
Role-playing Games Used as Educational and Therapeutic Tool for Youth and Adults - https://www.academia.edu/3668971/Role_playing_Games_Used_as_Educational_and_Therapeutic_Tool_for_Youth_and_Adults
Using Role-Playing Games to Enhance the Learning Process, from the Cognitive Neuropsychology Perspective - https://www.academia.edu/35290673/Using_Role_Playing_Games_to_Enhance_the_Learning_Process_from_the_Cognitive_Neuropsychology_Perspective
Role-Playing Games (RPG) as Intervention Modalitiesto Achieve Therapeutic & Educational Goalsor Individuals and Groupsrom the Therapeutic Recreation Perspective! - https://www.academia.edu/26946843/Role_Playing_Games_RPG_as_Intervention_Modalities_to_Achieve_Therapeutic_and_Educational_Goals_for_Individuals_and_Groups_from_the_Therapeutic_Recreation_Perspective_Paper_for_Living_Games_Pre_Conference_Texas_State_University_draft_before_peer_review_
Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature - https://www.academia.edu/50222879/Serious_Games_as_a_Complementary_Tool_for_Social_Skill_Development_in_Young_People_A_Systematic_Review_of_the_Literature
Danish School and LARP - Vice.Com - https://w3.rpgresearch.com/research/archives/public/public-blogs-test/hbos-vice-documentary-article-mentions-hawke-robinson-rpg-research-denmark-larping-is-the-future-of-education
Partial Short List of RPG Benefits - https://w3.rpgresearch.com/research/archives/public/public-blogs-test/recent-discussion-partial-short-list-of-rpg-benefits
Kohei, Kato - "Does the table top role-playing game activity enhance quality of life in children with autism spectrum disorder?" https://w3.rpgresearch.com/research/archives/public/others/kato_poster_autismeurope_201609.pdf/view
Kohei Kat's Research Website - https://w3.rpgresearch.com/about/relevant-resources/websites/kohei-katos-research-website
Social Stories and ASD - https://w3.rpgresearch.com/research/archives/public/public-blogs-test/others-research/jaba-41-03-405.pdf/view
LARP program for ASD Toddlers - https://w3.rpgresearch.com/research/archives/public/public-blogs-test/creating-larp-program-for-autism-spectrum-toddlers
Tabletop and LIve-Action RPG Program Overview for PAVE ASD Group - https://w3.rpgresearch.com/research/archives/public/public-blogs-test/using-role-playing-games-for-autism-spectrum-participants
Using RPGs to correct misbehaviour by Shaun Low (when reading this independently contributed article, we recommended replacing "misbehaviour" with "maladaptive behaviours" - http://www2.rpgresearch.com/Members/lowyhong/using-rpgs-to-correct-misbehaviour
Thoughts on RPG Assessment Process - https://w3.rpgresearch.com/research/archives/public/public-blogs-test/thoughts-on-rpg-assessment-process
Dungeons of the Mind: Tabletop RPGs as Social Therapy - https://w3.rpgresearch.com/blog/dungeons-of-the-mind-tabletop-rpgs-as-social-therapy
How Role-Playing Games (and Our Programs) Help Neurodiverse and Autism Spectrum Individuals
Improving Functioning and Quality of Life Through RPG Therapy at RPG Therapeutics LLC