Role-Playing Game Professional Workshops Overview


Actual availability and course details may vary.

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RPG Professional Training Workshops Overview

Level 1 RPG Professional Training Workshops for all Professionals: Recreation, Entertainment, Education, Healthcare/Therapeutic, Executive Teams, etc.

You can attend a la carte, or choose 3 different bundle options. Each session is 4 hours.

  • 12 Sessions: Abridged d20 and D&D only workshop bundle of 12 sessions

  • 18 Sessions: Abridged bundle for 7 different RPGs, but with fewer hands-on peer reviewed GM sessions.

  • 24 Sessions: The full 24 sessions including multiple peer-reviewed GM practice sessions where you get to GM and get immediate feedback.

Each bundle includes a "Training Certificate".

    • 4 hour sessions

        ◦ Each session includes:

            ▪ Quiz Baseline

            ▪ Applied hands-on

            ▪ Research, Theory, & Evidence-in practice Lecture & Discussion

            ▪ Professional Tips & Tricks

            ▪ Quiz Retake

            ▪ Q&A

            ▪ Between-session assignment tasks (typically 5 to 30 minutes).

    • At the end of the program bundle there is an online final exam, and a final essay assignment which includes drafting an example program plan.

Note, that if you wish to take the Practicum Assignment(s) and the Final Exam, there is an additional $500 fee for scoring the practicum and final exam.

If you would like the full Certified Role-playing Game Professional certification (CRPGP), there are additional requirements before you may take the final exam. Contact Us for details on our full Certified Role-Playing Game Professional certification program.


Abridged 12 Sessions d20 & D&D Only Overview






Abridged 18 Sessions Overview

Session 1

    • Introduction to The Training Program and Getting Started

    • Trainee Tech Access Setup

    • Learning “Gamification”: Creating Your “Learning PC”

    • Introduction to RPG Player Code of Conduct in Recreational Settings

    • Introduction to Basic Safety for Recreational Tabletop Programs and RPGs

    • Introduction to Sanitation and RPGs

    • Introduction to Gamer Hygiene

    • Introduction to the H.R. RPG Model: The Four RPG Formats

    • Introduction to the H.R. RPG Model: Non-RPG Formats: IF

    • Applied Gaming: Non-RPG Format: IF: Chooseable Path Adventure


Session 2

    • Introduction to Training Options

    • Introduction to Training Pathways and Levels

    • Introduction to Training Level 1 requirements and checklist

    • Introduction to Earning Task Completion and Other Badges

    • Introduction to H.R. RPG Model: RPG Format: HRPG: SABM:SAB

    • RPG History: Legal precedent for the Important Distinction Between SAB and SAM

    • Introduction to the HR RPG BARC Scale

    • Applied Gaming: SABM: SAB: Steve Jackson Games: Fighting Fantasy Book



Session 3

    • Intro to HR RPG Model: RPG Format: SABM: SAM

    • Intro to Neuroscience Principles of Learning and RPG

    • Introduction to How RPGs Inherently Map to Neuroscience Principles of Learning

    • The Few RPGs That Optimally Follow the Neuroscience Principles of Learning for Introducing New Players

    • Introduction to Play Styles and Assessment

    • Introduction to Accessibility Considerations for  Recreational Activities

    • Introduction to Accessibility Considerations for RPG

    • Introduction to Basic Participant Functional Assessment for RPG

    • Introduction to RPG Programs for Specific Populations: Brain Injuries

    • Introduction to Brain-Computer Interface Games Part 1

    • Introduction to Event Facility and Environment Accessibility Considerations and Checklist

    • Introduction to Event Facility and Environment Accessibility Considerations and Checklist

    • Applied Gaming: BECMI or BFRPG SAM1

    • Applied Gaming: BECMI or BFRPG SAM2


Session 4

    • H.R. RPG Model: The 4 RPG Formats Introduction: TRPG Part 2: Pros and Cons of the TRPG Format

    • Introduction to the History of Games Leading to RPGs (~3,500 BCE to 1974 ACE)

    • Introduction to Player/GM Archetypes/Stereotypes 

    • Introduction to Player Archetype Specialist (PAS)

    • BECMI Example Basic GM Setup Checklist

    • BECMI Example Basic GM Setup Checklist

    • Tips, Tricks, & Tools: PC/NPC Roster

    • Tips, Tricks, & Tools: GM Logbook

    • Applied Gaming: TRPG: BECMI Group Adventure


Session 5

    • Introduction to the TRPG Format Part 3: Introduction to Optimizing the TRPG Experience.

    • Pros/Cons of Screens and Other Technologies with TRPG for In-person TRPG Sessions (not online sessions).

    • Introduction to Playing TRPGs Online. Pros, Cons, and How-to’s with Jitsi and Other Tools.

    • Introduction to VTTs, Pros, Cons, and How-to’s for TRPG (Online Tabletop Sessions)

    • Applied Gaming: TRPG: BECMI Group Adventure Part 2



Session 6

    • RPG History: Introduction to the Anti-gaming Movement – Being Prepared for Resistance

    • NTYE: First adventure with LRPG enhancements

    • NTYE: Second adventure with LRPG enhancements

    • Gamer Floater Theory

    • Introduction to the LRPG Format

    • Tips, Tricks, & Tools: Introduction to Turn Management Part 1


Session 7

    • Introduction to Bleed Theory and RPGs

    • Introduction to Bleed Management Basics in TRPG and LRPG

    • BFRPG Group Adventure 1

    • Tips and tricks: Introduction to Basic Voice Workshop, the first Eight Variables and One Defined Voice.


Session 8

    • Introduction to Accessibility Considerations for RPG Part 2: Theater of the Mind vs. Aphantasia. Visual aides, VI, Dyslexia, and Others Related to Visuals

    • Applied Gaming: TRPG BFRPG – Adventure 2

    • GM Tips, Tricks, and Tools: Introduction to Turn Management Part 2: Initiative Tracking Tools


Session 9

    • Introduction to Immersion and Flow in RPGs

    • GM Tips, Tricks, and Tools: Introduction to Consent Tools

    • Applied Gaming: TRPG Introduction to DWAITS


Session 10

    • Introduction to the ERPG Format

    • Introduction to the ERPG: ARPG Format

    • Introduction to Accessibility Considerations for RPG Part 3: ARPGs 

    • Introduction to Brain-Computer Interface games, part 2 – BCI RPG Project

    • Introduction to ARPG part 1: Alexa, Alexa Skills, and Alexa Skill ARPG Games

    • Introduction to ARPG part 2

    • Introduction to ARPG part 3

    • Applied Gaming: ERPG: CRPG: SCRPG: NWN:EE: Prelude

    • Introduction to Avedon Interaction Patterns and Game Format Selection

    • Introduction to Positive and Negative Escape


Session 11

    • H.R. RPG Model: The 4 RPG Formats Introduction: ERPG Part 2: Pros and Cons of the ERPG Format

    • Introduction to Brain-Computer Interface games, part 3 – BCI Game Jam 

    • Introduction to Using Minecraft with Clients, and RPG-related approaches

    • Introduction to Using the Basic Features of the NWN:EE DM Client

    • Applied Gaming: ERPG: CRPG: MCRPG: NWN: EE: Chapter 1 Group Play – “No Person Left Behind”

    • Introduction to the Truth about the effects of violence in games.


Session 12

    • Theory and Lecture: Introduction to Small Group Dynamics: Tuckman Part 1.

    • More Effective Group Communication Techniques and Language for RPG groups.

    • Applied Gaming: ERPG: CRPG: MCRPG: NWN: EE: Chapter 1 Group Play – No Person Left Behind Rules, Continued.


Session 13

    • Small Group Dynamics Part 2: The Two Paradoxes

    • Introduction to Behavior Guidance Rules Differences in Various RPG Systems for Risky Populations

    • Tips and tricks, Introduction to Discussion of Behavior Guidance Rules in DWAITS ,TOR, and AiMe.

    • Applied Gaming: AiMe / TOR2. Group Role Assignments Help with the “Norming” Phase


Session 14

    • Theory/Lecture/Discussion: Introduction to Resilience. Anxiety. Trauma. Existential Crisis 

    • Theory/Lecture/Discussion: Introduction to Topics Related to Addressing Mission failure / PC death / TPK, Pre- and -Post- Processing

    • Applied Gaming: Top Secret New World Order (TS:NWO) 

    • Tips and tricks: GM Authoritative Style Goals, The GM Screen and illusion of the Omniscient GM 


Session 15

    • Introduction/Refresher to Recreational Therapy Basics Relevant to Being a Better Game Master Part 1 – APIE (+D +Re)

    • Introduction to D&D 5e Adventure part 1

    • Introduction to GM Tricks: The Authoritative GM Part 2, The “Wizard of Oz” Effect


Session 16

    • Introduction to Recreational Therapy Basics Relevant to Being a Better Game Master Part 2

    • Introduction to D&D 5e, Adventure part 2

    • Introduction to Participation Monitoring, Awareness, Feedback, and  Evaluation


Session 17

    • Introduction to Recreational Therapy Basics Relevant to Being a Better Game Master Part 3 More on Assessment

    • Introduction to D&D 5e, Adventure part 3

    • Tips & Tricks: Player and GM Assessment Tools

    • Risk Factors, Learned Helplessness, Resilience, & Efficacy


Session 18

    • Introduction to Recreational Therapy Basics Relevant to Being a Better Game Master Part 4

    • Introduction to D&D 5e, Adventure Part 4

    • Tips & Tricks: Completing Level 1 Diploma

    • Preparing for the final exam

    • Final assignment, program plan and scheduled peer-review GM/DM session

    • Preparing for Level 2 Program (optional)


Final Assignment


Final Exam



Full 24 session Overview

  • RPG Workshop 1: Introduction to Role-Playing Games for All Professionals

  • RPG Workshop 2: 

  • RPG Workshop 3:

  • RPG Workshop 4:

  • RPG Workshop 5:

  • RPG Workshop 6:

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  • RPG Workshop 21: 

  • RPG Workshop 22:

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  • RPG Workshop 24: 

Additional specialty workshops are listed in the RPG Professionals Online Store.

A la carte public Level 1 workshops at our facilities are typically $250 per workshop session per person (24 sessions = $6,000).

You can receive a 10% per session discount if you pre-purchase 12 sessions ($2,700 instead of $3,000), and you can also choose to receive a 17% discount if you pre-purchase all 24 sessions ($4,980 instead of $6,000).

NOTE: We offer special bulk pricing to organizations wishing to train their staff all at once, typically around $750 per workshop session which provides training for up to 15 employees (just $50 per employee if all 15 attend).

Note, that if you wish to take the Practicum Assignment(s) and the Final Exam, there is an additional $500 fee for scoring the practicum and final exam.

Save 25% On Our RPG Workshops When You Choose Online!

If you choose the online version of our workshops, you can save 25% (or more) compared to our regular in-person workshop rate!

Simply select the online version of our workshops, and you save instantly!

Note, while our in-person workshops provide all hands-on materials, online programs require you to download and/or purchase items in advance for the full hands-on experience.  While free downloads may be available through us, any products needing to be purchased for the workshop are not purchased through us, we are not a reseller.